Well, a lot has happened since then but I now, finally, have gotten around to uploading some. Rather than just bore you with a bunch of random shots or walls of text about what I have been up to, I figured I would let the screenies tell the story and, as a picture is worth a thousand words, do both at once :)
I love how I can separate toons out by role in Vuhdo. We don't use 7 healers for Saurfang as it shows here, but once I assign healers to that role, it doesn't always switch them when they go DPS for a specific fight. You can change the max number of toons per group- I went with 8 as that is what currently fits in my available screen real estate and still allows me to see my character. (1st wing of ICC cleared 25man woot!)
Here you can see some of the HoT icons still up. Each HoT is assigned a different part of the bar to show up on, I have my HoTs set to show up as squares (numbers inside the square indicate time remaining on the HoT), and living seed procs to show as a circle. Debuffs and such have a little fly-in type animation for quick identification for removal, and my stacking HoT (Life Bloom) shows white (1 stack), yellow, or green (2 stacks and full stacked respectively). This set up really adds to my situational knowledge and helps me make faster decisions on which heal to throw next. (Rotface, and Festergut (not pictured) down 10man style)



What was different was the pace of the encounter, with portals opening at set intervals whether you are ready or not. 