Svenn’s departure from FIST has sparked some interesting discussion on the topic of the “all or nothing” policy in FIST. While he is no longer a participant in that forum, it is of extreme interest to him. There are arguments of merit on both sides of the aisle.
Pros:
1. Avoids the whole “divided loyalties” quandary.
2. There are no schedule conflicts (in-game anyways) with runs from 2 different guilds be scheduled on top of each other.
3. If you are on, you can see
gchat- if you can see
gchat, you can participate in more spur of the moment guild events.
Cons:
1. If the guild can’t provide what you are looking for, either because of time, size, or ability you are forced to either
PuG, pick up and leave, or change what you are looking to do.
2. Outside interaction is limited to mainly
PuGs- not the greatest representative cross-section of humanity, which leads to a sort of blindness often seen in isolationists.
3. It encourages guild migration which increases turnover and “gear exodus”. As people develop different wants and needs, (real or perceived) which the guild can’t meet, they leave taking their gear, their
toons, and their knowledge with them.
In respects to divided loyalties: I am a member of various different professional organizations, as well as a husband and father, member of social groups, belong to a church, and have a job. As a member I have a say in all of these organizations and can work to
de-conflict schedules and planned events in advance. When conflicting obligations arise, and they will, I can make a decision based on an order of priority, convenience, or arbitrarily, whichever I see fit. These decisions rarely have much to do with loyalty (I’m loyal to all of them- else I
wouldn’t be in them), but rather have to do with outside factors and usually a compromise can be worked out. With the all or nothing approach, there are no compromises and I guess in the end, that’s the point.
This is
NOT an open invitation to bash on FIST; I am still very much connected to the guild and would like to remain so if possible. I am however, interested in what others have to say about the “all in/ all out” policy. I am quite sure I am far too close to the problem to weigh all the factors impartially. I know I am missing some piece(s) of the equation, but I hope for my part- this policy changes (as my friend's guild has no such policy).